Design Patterns and their most common uses for them [closed]

Posted by cable729 on Game Development See other posts from Game Development or by cable729
Published on 2011-02-15T01:14:33Z Indexed on 2011/02/15 7:33 UTC
Read the original article Hit count: 305

Possible Duplicate:
What are some programming design patterns that are useful in game development?

As I'm returning to game dev, I've realized that I've lost a lot of the knowledge I had before. So now I'm looking at design patterns that I can use for my next project.

One design pattern that I've seen a lot is the 'composition method,' which uses actors and components. Is that the right name for it? I'd like to look more at this and see what the advantages/pitfalls are.

So what design patterns are out there, and what are the advantages/disadvantages to them?

© Game Development or respective owner

Related posts about engine

Related posts about architecture